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Npreadr

25 Game Reviews

8 w/ Responses

The key at the end... You sir are a genius

vastcool responds:

You are too kind! If you guys would like to see even better, awesomer, LONGER work from me then please check out my kickstarter and maybe throw down a few bones.

https://www.kickstarter.com/projects/1504145860/johnny-rocketfingers-3

We must all unite under the Kiwi King.

Surn responds:

For great justice!

I am a bit disappointed in this. The game starts off perfect. Good music, cool title screen/tutorial, fair mechanics, and increased difficulty. However, it literally lasted a total of 2 minutes with only one death. A bit underdone in my opinion. I say try to take the time to develop more levels and keep the player intrigued. Leaving a "To Be Continued" does no justice unfortunately. :/
Keep everything else, but only add to this more and you'll have an amazing game. Cheers!

I am going to start by saying this is a fantastic, well-thought out game despite what other reviewers have stated. This game is not designed to be impossible, nor easy. The fact that there is a limited amount of metal makes the missions much more pressing than if you had an infinite supply. I love that. I see many updates were added today and that's normal for a game that is just released. The mechanics are simple but the involvement is complex. My kind of game right there.
So, a few things that I feel could be better: screen size and introduction of new buildings. The colonists are small, and the screen is small. Trying to zoom the browser doesn't help for some reason. When launched in the pop-up, it is much larger, but I feel it could be a bit bigger because I find myself squinting too often. Understanding mechanics and the importance of each building is learned through trial and error. I had to replay the first few levels just to get an understanding of what exactly each one did. Now, I like that function of trial and error, but for the average player, I think that if they cannot grasp what even the most simple buildings do, then they lose interest and base the entire game off it. That's how I think the other reviewers went about it: played the first 2 -3 missions, had to restart one-too-many times and gave up. But I digress.
Overall, I solidly enjoy this game and find a high replay value to it. The graphics are simple yet aesthetic; learning curve is gradual, and the missions are challenging, especially towards the end. I really love this RTS and would love to see more like it!

I love the concept and the in-game setting is really basic. I would say next time around, work more on the menus and maybe something more interesting than "YOU WIN" every level. Also try to make the deadly objects visible and not so tiny because many times I couldn't see them they're so tiny haha. Overall: enjoyable game and keep working on getting better :)

My favorite game ever

Absolutely fabulous. This is definitely one of my favorite games ever just for its simplicity and fun humor. Incredible idea!

I love this game. Very enjoyable, clever design, tough puzzler, and simple concept. Me like. If I could make a suggestion now, I would say to keep simplistic graphics (a tad more advanced than this game) and add story elements. Or just forget story and keep it a puzzler. Or even this: Make it so that everytime a level is complete, you increase the difficulty, graphics, and story elements. Yeahh.. that'd be cool. ;D Just ideas! Amazing work though and I thoroughly enjoyed this game. Excited to see more!

It's near impossible to move fast enough to dodge the oncoming walls. I've been trying at it for about 10 minutes and still can't get it. I find it silly that you cannot even complete the first simple task. I suggest making the player move faster or giving more space to turn, and not making it impossible.

svaerth responds:

I admit that it isn't as obvious as it should be, but you can move through the blocks the instant they touch the bottom, so its gives you precisely as much time as you need, making it impossible if you try to tap it at the last moment. It was my intention for the players to hold the arrow keys in the direction that they need to go before the surrounding blocks disapear, which would make your block move as soon as it can without the player having to time it. This wasn't very obvious tho, so I apologize

It was a fun game that kept me entertained for about 15 minutes, until I was on one launch lasting another 10 minutes in itself. I found it enjoyable but too easy.

I dabble in artistic things occasionally.

Age 29, Male

Military

Rensselaer Polytechnic

Troy, New York

Joined on 9/1/12

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